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	<title>Comments on: Games Project Teams Play</title>
	<atom:link href="http://www.reformingprojectmanagement.com/2005/04/20/481/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.reformingprojectmanagement.com/2005/04/20/481/</link>
	<description>The magazine for the project age</description>
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		<title>By: Mike</title>
		<link>http://www.reformingprojectmanagement.com/2005/04/20/481/comment-page-1/#comment-969</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 25 Apr 2005 13:41:40 +0000</pubDate>
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		<description>Another favorite  game is Name that package where each developer /developer battle to overcommit in building products
Similar to the game EGO, but played at an industrial strenght level. 

Extra points are given to the developer/team that dazzles the product owner into to dismissing the advice and counsel of the PM, but then agrees to hold the PM to the winner&#039;s(?) claim.

This is not be confused with the Hall of Shame game of NMP.  NMP is a classic interface game where an interface specification is agreed to and signed off on and then, after more than a year of workd, weeks before release one ore more participants cannot pass the acceptance test.  The response is &quot;Not My Problem&quot; (NMP), we decided to build our methods this way and this is the way it is - change the spec.</description>
		<content:encoded><![CDATA[<p>Another favorite  game is Name that package where each developer /developer battle to overcommit in building products<br />
Similar to the game EGO, but played at an industrial strenght level. </p>
<p>Extra points are given to the developer/team that dazzles the product owner into to dismissing the advice and counsel of the PM, but then agrees to hold the PM to the winner&#8217;s(?) claim.</p>
<p>This is not be confused with the Hall of Shame game of NMP.  NMP is a classic interface game where an interface specification is agreed to and signed off on and then, after more than a year of workd, weeks before release one ore more participants cannot pass the acceptance test.  The response is &#8220;Not My Problem&#8221; (NMP), we decided to build our methods this way and this is the way it is &#8211; change the spec.</p>
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		<title>By: Amy Schwab</title>
		<link>http://www.reformingprojectmanagement.com/2005/04/20/481/comment-page-1/#comment-967</link>
		<dc:creator>Amy Schwab</dc:creator>
		<pubDate>Thu, 21 Apr 2005 15:16:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.reformingprojectmanagement.com/2005/04/20/481/#comment-967</guid>
		<description>Hal,
Schedule Chicken is an old game that is still played every day on projects.  David wrote about it in early 1997 here: http://www.projectcommunity.com/archive/V1N2so.pdf

Amy</description>
		<content:encoded><![CDATA[<p>Hal,<br />
Schedule Chicken is an old game that is still played every day on projects.  David wrote about it in early 1997 here: <a href="http://www.projectcommunity.com/archive/V1N2so.pdf" rel="nofollow">http://www.projectcommunity.com/archive/V1N2so.pdf</a></p>
<p>Amy</p>
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