10th Project e-Tip of the Week

July 2nd, 2003 by Hal

I wondered if I'd be able to keep up the tip writing. Thanks to three readers they made writing these first ten Project e-Tips easy for me. My plan is in place for the next ten. I just need three more submissions from readers!


The Project Reformer's e-Tip of the Week
010: Leaders Produce Trust in the Project Setting

Project managers often think their work is having a good schedule, assuring the contracts are at the best prices, reporting status to management, and attending to the customers' changing requirements. While all that is important it isn't what separates a good project from a great project. Great projects occur in a setting of trust.

Projects inevitably require learning, innovation, and always cooperation. Many projects are composed of team members who are strangers to each other. Certainly the low-bid subcontractors find themselves on project teams where few people know each other. You even find strangers on project teams in the same company. If you want great project results you must have trust.

The principal work of the project manager/leader is to continuously tend to trust. Not the naive trust, rather a prudent trust that turns strangers into friends and friends into team mates. The work of cultivating trust ends when the project is complete.

Last Planner is a trademark of The Center for Innovation in Project and Production Management www.leanconstruction.org


©2003 Hal Macomber | RPM | e-Tip Archive | PDF | Submit Tip

I hope these e-tips are useful for you. Don't hesitate to pass them around, post them in your project workspace, or make them a discussion topic at project team meeting. Please let me know how you are using them.

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One Response to “10th Project e-Tip of the Week”

  1. Paulo Napolitano Says:

    Hal

    If we do not create a consensual domain in the team. If we do not balance the different backgrounds of the people of the team we will always fail.
    We must talk to each other a lot to create our language, more than this to create our history.
    Only teams with a background and with a consensual domain can survive in the chaos created by the projects.
    I saw many teams achieving their goals but killing their participants.
    Is this a good end?

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